To be totally open and flexible and free and do literally whatever the fuck we want is scary, but it's awesome – Simon Bennett Are they then indie? Would you call us indie now? You've got so many small publishers who are picking up these smaller indies. If you look, the rise of the indie publishers in the last few years has been staggering. I mean, technically, none of us are indie. When does an indie studio cease to be an indie studio and become something else? That's the first time we've mentioned that anywhere, but yeah, our physical office in Deptford will no longer exist in May, which seems even more ridiculous now I say it. So at the end of May, the Roll7 office is actually no more. As individuals, we want the freedom and the flexibility. Having sold the business and having nearly lost our houses, we realized that none of that stuff's worth it. I guess the difference is that with RollingSound we had all of the crap associated with having a medium-sized company. We've managed to make Not a Hero with people working remotely and that process has been thoroughly enjoyable. Most people would think: "You've finished OlliOlli2, it's been a massive success, so you scale up, spend hundreds of thousands building OlliOlli3 on all platforms with a team of 25 people and you get a big marketing budget." But what we're good at as a studio is coming up with ideas for games. And then Not a Hero, ultimately, has been made entirely by John with one artist, one sound designer, and a small handful of people who have been involved in a freelance capacity For OlliOlli2, the core team was about seven people, with four or five freelancers. When we started OlliOlli, there were five of us. This is where we're doing everything in reverse. Tom kicked him under the table and said, "Dude, show him the fucking game." He played it, disengaged from all of the conversations that were going on, turned around to everyone after about half and hour and said: "Right, we want this on PlayStation Vita."Īs a small company with some successful games under your belt now, what are the prospects for expansion? John really didn't want to show it to him. We showed him a couple of projects we were working on and John had this little prototype idea for a skateboarding game, which at that time was called OlliOlliOlli. We got introduced to Shahid Ahmad through another indie studio called FutureLab. How did Roll7 first come to work with Sony?
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